DETAILS, FICTION AND GAME LOOP

Details, Fiction and game loop

Bear in mind that the players usually are not likely to be looking at your weapon all the time, Except your game sucks -- They are going to be on the lookout round the viewport for targets, or in the crosshair in the middle from the display; Do you need to invest 16MB of VRAM on that far too?), and perhaps within the indicate-time the hardware and

read more